a loot box is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a viewers“s.
so, twitch channel + loot box = channel loot box.
Every box opening rolls once across 100%. The chances assigned to your rewards are shown in the box manager, and any chance left free becomes No drop. If a reward is out of stock, its chance also becomes No drop until you refill it.
Enter the exact chance for each loot, from 0.01% up to the amount still available in the box. All configured rewards together can use at most 100%.
For example, rewards set to 10% and 55% leave 35% as No drop. These are absolute percentages, not relative weights.
The channel loot box has the possibility to trigger millions of redemptions from several channels at the same time, our infrastructure is prepared to support the millions of redemptions, however, this generates a cost proportional to the number of uses, so to offer a level of free use this limit of inventory seems to be ideal, maybe we will think about paid versions with more slots to cover additional costs in the box inventory.
The droprate algorithm has a dynamic logic that removes repeated items that the viewer already owns and creates an equivalence to replace the repeated item, this creates a fair mechanism for all viewers.